Machine 3: "Hot Rod"
Machine 3 builds on the challenges designers addressed in the previous iteration "In The Style Of", to move their Object Gratifying to Handle from Point A to Point B however in this iteration designers must celebrate the mechanisms that enable the movement.
In Machine 3: "Hot Rod" the mechanisms are considered as the Dominant Element of the design, and the Object Gratifying to Handle as Sub-Dominant. Designers are invited to consider whether they conceive of the mechanism to stand in contrast to the motion of OGH, or stand in affinity with the motion of the OGH.
Materials: Honeycomb cardboard, Duron, glue, dowels, (and other materials as needed)
Processes: hand sketching, band saw, table saw, drill press, and other processes as needed
Why:
third iteration of many iterations of Machines in ME 102
concentration on MECHANISMS
discovery of properties of materials, form, motion
understanding how same prompt can yield radically different outcomes
understanding how informed iteration can build depth, nuance, and engagement